Genre: Turn-based strategy
Short bark sample for a turn-based tactics game with a Halloween/movie monster theme.
Short interactive fiction exercise that implements some randomization to tell the story. Made in Twine. This involved some research on coding, which I was able to implement into the narrative of the game.
During the writing process, I wanted to incorporate some form of randomization to the narrative, as well as the use staggered lines to create tension.
For randomization, I sought out some code that allowed for randomized snippets of text if the player chose to continue to work at the end, hoping to make the player sympathize with the character’s exhaustion with their job as an assassin.
The bits of staggered text also allowed me to create some neat effects that allowed text to appear after a few seconds. This was to create some tension in the narrative.
Part of a short exercise for a games writing critique group. The theme for this particular piece was to create a story that had two different choices with two different consequences. Made in Twine. The challenge for this short project was to give players a meaningful choice that felt fair, interesting, and hard to choose within the context of the story.