“For Country”
Short slice of a script for a Cold War-inspired, isometric spy RPG.
“The Night Turns” — Bark Sample
A short bark sample for various character classes for a made-up turn-based strategy game.
“Black Magic RPG”
Short scene for an open world RPG set in a metropolis full of thieves and criminals, all who wield magical abilities.
“Long Live the King”
Short interactive fiction made in Twine.
“Assassin in the Grocery Store”
Short interactive fiction exercise that implements some randomization to tell the story. Made in Twine. This involved some research on coding, which I was able to implement into the narrative of the game.
During the writing process, I wanted to incorporate some form of randomization to the narrative, as well as the use staggered lines to create tension.
For randomization, I sought out some code that allowed for randomized snippets of text if the player chose to continue to work at the end, hoping to make the player sympathize with the character’s exhaustion with their job as an assassin.
The bits of staggered text also allowed me to create some neat effects that allowed text to appear after a few seconds. This was to create some tension in the narrative.